Monday, February 14, 2005

The war of Tregir'Raz

Elethar stepped into the magnificent dome containing the infiniti circuit. As always, he took a moment to admire the pure splendor of it, and as always sighing as he was reminded of the cruel necessity of it. She who Thirsts is ever hungry, and the souls of the Eldar her favorite dish. Recently, a subtle beat has begun to hum within the circuit, a singular entity created from all the Eldar souls sheltering within it's respite. Elethar was still young, as far as farseers went, merely a few centuries old, and among the most inexperienced of the farseers of the craftworld Iyleath. He gestured to the young seer who accompanied him, and stepped toward the very heart of the circuit. "As your training progresses, and your skills improve, you will be allowed to begin communion with our ancestors Kiril", he told the young seer, "For now though, I would have you observe, and witness as I delve into the circuit, and tread the paths of what might yet be." In truth, although he enjoyed the experiance, he was not overly fond of his duty today. Checking the sentries over the world of Tregir’Raz, to ensure the mighty Daemon of old was still contained, was tedious. Millennia had passed, and no sign of dager had yet been seen. Elethar belived if there was a danger, it would already have come long ago. He did not tell Kiril this of course. "To enter the circuit requires absolute calm, and great concentration. Not all can do it. I believe you might yet, if you ever manage to restrain you impatiance." Kiril nodded his head in acquiescence. He will do well, Elethar though with an invard smile.

Opening himself to the circuit, he let his mind wander through the skeins of possible futures. He took a moment to attune himself, and gently steered his mind towards his chosen course. Concentrating on the immediate possible futures, he settled his mind on the world of Tregir’Raz. Unbeknownst to the millions of Mon'Keigh now inhabiting the planet, below them lay imprisoned a Daemon of unspeakeble might. According to the elder farseers, it took nearly all of the craftworlds farseers to contain the beast to begin with, and most died for their effort. None of the surviving farseers were still alive today. Expanding his mind to the broader reaches of possibility, he dutifully examined the nearby future. Patiently tuning his mind further and further into the future, his mind drifted towards other thoughts. A troubling sensation brought his mind back on track, when suddenly he was assaulted by a dread so strong his mind was almost ripped from him. Snapping the connection with a scream Elethar fell back from the circuit. Cursing himself for doing the very thing he warned Kiriel about, he started to rise, when it suddenly hit him. Chaos! He had sensed chaos! Trembling, he got to his feet, and turned to look at Kiriel, who stood ridgid, frozen with terror, his face deathly pale. Placing his hand on Kiriel's forehead, invoking a rune of calm, he gently smoothed the dread that had frozen Kiriel's mind. Shaking Violently, Kiriel turned a horrified look on Elethar. Letting out a sigh of relief, realizing no permanent harm was caused to Kiriel from the experiance, he addressed Kiriel. "You are lucky, and strong, Kiriel. That experiance might quickly have killed less strong willed. As it stands, I think you've had quite enough for a while. I suggest you go rest, and recover from the ordeal. I will have to investigate this much further, and I need utter calm and concentration. I fear something dire might happen.

As Kiriel left the chambers, Elethar again settled in front of the circuit, steeling himself for the coming ordeal. Invoking runes of protection, he again entered the trance, and delved into the skeins of possibility. Careful not to dive headlong into the trap which almost consumed him last, he gingerly let his mind drift towards that thread which spelled doom. There, a faint echo.. and then.. With a tremendous force the impact hit him again. This time he was prepared. Yes, there was no doubt. Chaos had heard the psykic scream emitted so long ago. And they were coming. A sudden surge in the warp threatened to engulf him, but he fended it off. This was no random attack, this was directed at him. The sorcerors of chaos had noticed someone scrying. Cursing, he triggered runes to conceal his actions. With luck, they did not know the nature of the telling. Shifting his mind on the strands of possibility, he passed the certainty of Chaos, and focused on the potential outcome. War, ruin, pain, death and damnation everywhere he looked. Uncontested, chaos would ravage the world, and free the beast. Something must be done, and time runs short. Directing his thoughs along the myriad of possibilities for interventions, he struggled to figure out how to best prevent this disaster. War seemed inevitable, but maybe something could be done to prevent the release of the mighty Daemon. He cared nothing for the simple minded Mon'keigh inhabiting the planet, but the Daemon would surely remember it's imprisonment, and after feasting on the Mon'Keigh he would seek revenge on the Eldar of Iyleath. Again and again he searched for a way to prevent disaster, and he could find nothing the Eldar could do to prevent it. Sighing, he realized that the help of the weak willed Mon'Keigh were neccesary to successfully prevent this disaster. Adjusting his thoughs, and directing them towards the movements of the Imperium, he searched for a way to let them take the brunt of the damage for repelling Chaos. After all, what worth are a few million Mon'Keigh compared to the life of even a single Eldar? The answer eluded him, and he quickly realized the humans alone had no chance to avert the doom approaching. Against his will, he began to fortell the outcome of an alliance with the humans. Together they must stand a chance. A torrent of possibilities assailed him. Trying to sort out the best possible solutions, one instance kept repeating itself. No matter how the battle was to be fought, there would be treason within the imperium itself. Cursing again, Elethar grimly accepted this foretold future, what must be endured, could be endured. Having finally decided upon the only path that could lead to victory, he began foretelling how the battle would unfold. Tracing the possible futures, his mind suddenly stumbeled upon an intelligence so alien and incomprehensible, the connection was nearly severed. Tyranids!? Here? Now? The appearance of the devourer could not possibly be more untimely. But to what result? Will it fight working for, or against chaos? Elethar could not tell. A wildcard, a very dangerous wildcard at that. What must be, will be he though grimly. Accepting the inevitable he doggedly continued his reading. Blood, death, terror, aguish and despair. Elethar let out a mirthless bark, what else to expect when Chaos is involved. Trying to forsee the end of the struggle, he suddenly lost his sight. It felt like drowning into a pool of nothing. Suddenly he was blind, he could foresee nothing more. A dread crept over him, he had heard of this feeling. Those who left the farseers blind. The Necrontyr. The old ones. Shaking violently, utterly exhausted Elethar broke the connection. Sagging to his knees, his mind reeled over the coming confrontation. A terrible war, with no surety of victory, and the very survival of the craftworld at stake. He began to weep.

The council chambers emptied. The news he brought to the great council had been met with shock. Given his specific knowledge of what was to come, he was granted command of the forces that would wage this war. Kiriel walked a step behind him. "Any orders?" he asked grimly. "Yes. Several in fact. First, send word through the webway, I need more information on this Daemon, information that lies only within the black library. Send for the Harlequins, their knowledge will be needed, if they will aid. Second, send word to the aspect shrines, and summon the young king, I fear we shall need the Avatars leadership in this. Third, come by my chambers later, I have a message to send to a certain inquisitor of the Ordo Malleus I happen to know of. It is imperative they join in this endeavour. If not, I fear our chances are slim. Very slim."

Tuesday, February 08, 2005

Craftworld Iyleath

BLah blah blah, fluff.

As Biel-Tan, with following changes:

No court of the young king, instead they have the War Council.

HQ choice:

War Council. 100 pts
Eldar from the Craftworld Iyleath may take a War Council as an HQ choice.
The war council must consists of at least 1 farseer, 2 warlock and 1 Exharc.

The following Exharcs may be used in the Council:
Dire Avengers Exharc, Howling Banshee Exharc, Fire Dragon Exharc and Striking Scorpion Exharc.

The council may be accompanied by 1 additional farseer, 2 additional exharcs, and 3 additional warlocks. The War Council may aslo be accompanied by 5 Council Guardians.
Council guardians have the following profile:
WS BS S T W I A Ld Sv
4 4 3 3 1 5 1 8 5+
11 pts

The squad may exhcange their Shuriken Catapults for a Shuriken Pistol and CCW.
Up to 2 models in the squad may exhcange their CCW for a power sword at +6 pts.
Up to 2 models in the squad may exchange their regular weapon(s) for eiter a flamer or a fusion gun.

If the Avatar is included in your army, he must join the War Council.
The Striking Scorpion Exharc may not choose the Stealth exharc power.

The War council may not be mounted on jetbikes.
The War council counts as a single HQ choice.


Craftworld Iyleath also has the following Elites choice:

5-10 Veteran Guardinans, 10 pts.
Veteran guardians have either WS or BS 4, depending on wether they are storm or defender guardians. You may not include more veteran guardians then you have regular guardian squads. One guardian pr squad may be upgraded to squad leader, and may be equipped with a shuriken pistol and powersword at +6 points.

Craftworld Iyleath also has the following Troop choice:
Any Guardian squad may include a squad leader at +2 points, and has Veteran Guardian stats. May be equipped with a shuriken pistol and powersword at +6 pts. The squad leader may not fire a weapons platform.

Craftworld Iyleath may only have 2 Fast Attack and Heavy choices.


Monday, February 07, 2005

Eldar "Chapter Approved", 4th Ed.

These are the suggested "quick fix" changes to the Eldar Codex suggested by the EldarOnline and 40kOnline community. They are intended to be a "Chapter Approved" fix for the Eldar Codex, in keeping with the new 4th Edition ruleset. They will be playtested by the community.

Summary of Current Changes

Anything not mentioned in the below changes has not been modified, and thus you should refer to your Codex: Eldar, Codex: Craftworld Eldar, and FAQ: Eldar for unchanged rules. Additionally, I have just listed the supposed rules for these changes. No fluff or wording suggestions will be included. Testing marks will be put next to individual items if they are being tested separately from the rest of the unit suggestions. Testing marks will be put next to the unit if everything listed for the unit is being tested simultaneously. Testing Marks are in Italics


Critical Updates:

HQ:
Farseer -
Runes of Focusing: - Runes of Focusing allow the farseer to strengthen the defences around his mind. Whenever the farseer is required to make an opposed Ld check against another psyker that is not part of an attack on that pysker or his accompanying unit, he may roll an extra D6 and discard the lowest.

Spirit Stones: - Reduce cost to 20 pts.

Avatar - Testing
Gains Fleet of Foot
Gains a 3+ armor save in addition to his 5+ Invulnerable save.
Base cost increased to 110 pts.

Elite:
Waithguard -
Points cost reduced to 25 pts. Testing

Troops:
Dire Avengers - Done
Dire Avengers gain the Sharpshooters IG doctrine standard. Sharpshooters allows To-Hit rolls of 1 to be rerolled once.
Dire Avengers may take Plasma and Krak grenades for +2 pts per model.
Dire Avengers base cost changed to 13 pts.
Exarch cost changed to +15 pts.
Exarch Powers changed to Furious Assault Universal Special Rule for +15 pts, and Stubborn Universal Special Rule for +10 pts.

Fast Attack:
Jetbikes -
Reduced to 25pts. Testing

Shining Spears - Testing
Laser Lance becomes a Heavy Close Combat Weapon. Heavy Close Combat Weapons reduce any armor save higher than 4+ to 4+.
Shining Spears base cost changed to 40pts.
Exarch Powers changed to Surprise Assault for +25 pts and Hit & Run for +10 pts.
Exarch Bright Lance option removes Twin Linked Shuriken Catapults mounted on the bike.
Exarch may take both a Bright Lance (bike mounted) and a Power Weapon.

Miscellaneous:
Shuriken Cannon -
Profile: Range 24", Strength 6, Armor Penetration (AP) 5, Heavy 3, Rending

Shuriken Catapult -
Range increased to 18".

Shuriken Cannon -
Vehicle and jetbike upgrades reduced to 15 pts.

Moderately Critical Updates:

HQ:
Farseer -
Runes of Warding: 18" range, +5 pts cost.
Force Weapons: 25pts, only available to Farseers.Testing
Done

Avatar - Testing
Cost: 180 pts
WS BS S T W I A Ld Sv
10 0 7 6 4 6 4 10 3+/4+(i)
Special Rules
Molten Magma: Flame based weapons are ignored by the Avatar. Plasma and Melta weapons are reduced to half strength (rounded up) against the Avatar.
Fleet of Foot: The Avatar is allowed to use Fleet of Foot, despite his 3+ Armor save.

Elite:
Warp Spiders - Testing
Exarch power Surprise Assault changed to Counter-Charge universal Special Rule for +30 pts.
Exarch D-Spinner becomes Assault 3.

Striking Scorpions -
Exarch power Infiltrate allows Infiltration no matter what, even if the mission normally doesn't allow it. Testing not Required

Howling Banshees - Testing
Exarch Power Acrobatic changed to allow the Exarch to distribute the wounds she deals to targets chosen by the Exarch player.
Exarch Power War Shout is as in Codex: Eldar, only all Leadership tests taken due to this power are at -2 Ld.

Wave Serpent -
Change base cost to 90 pts. Testing
Change Energy Shield to reduce Strength of attacks to 7. Debating

Fast Attack:
Jetbikes - Testing
Reduce cost of buying Shuriken Cannon upgrade to +15 pts.

Vypers - Testing
Reduce cost of buying Shuriken Cannon upgrade to +15 pts.

Swooping Hawks - Testing
Swooping Hawks may choose to move as Jetpack infantry or Jump infantry. If they move as Jump infantry, they gain access to the grenade attack.
The grenade attack is used as follows:
1) Place the Large Blast marker over the unit being attacked. Range: 12"
2) Roll for scatter using 1D6. Swooping Hawks are never hit by their own attack, as they are considered to be in the air when they attack.
3) Determine Casualties using the normal profile for the Swooping Hawk grenade packs.

Heavy Support:
Fire Prism -
Prism Cannon: Range 60", Strength 9, Armor Penetration (AP) 1, Heavy 1, Blast w/ Veteran Crew Upgrade. Testing
Prism Cannon: Range 60", Strength 9, Armor Penetration (AP) 1, Heavy 2, Blast. Testing

War Walker - Testing
Energy Shield reduces Strength of incoming ranged attacks to 7 from front and side arcs, and the War Walker doesn't count as open topped on those arcs.

Dark Reapers - Testing
Increase armor save to 3+.
Increase pts cost to 40 pts.

Grav Tanks (Falcon, Fire Prism, Wave Serpent) - Testing
Reduce cost of buying Shuriken Cannon upgrade to +15 pts.

Miscellaneous:
Veteran Crew Upgrade - Testing
Increases the vehicles ballistic Skill to 4.
Cost: 15 pts.
War Walkers may not take this upgrade. All other vehicles may take this upgrade.

Heavy Weapons - Testing
Swap the costs of the Starcannon and the Eldar Missile Launcher in all relevant units.
The online discussion can be found at the following link here.

Primus inter pares.